This week’s reading focused on how to save time and effort by cutting and pasting tracings of existing or new images. Traced images can be especially helpful for those of us who need to produce decent looking storyboards, but aren’t very good at drawing.
The first technique the reading talks about is taking an existing image – in this example, a cell phone – and tracing it on a computer using a drawing tablet or mouse. The newly-created layer can then be the background of all storyboard images that contain a view of the phone. Each ‘screen’ of the interface can be drawn in a different layer, and selectively made visible, as needed for storyboard frames. Alternatively, regular old tracing paper can be used to make tracings of the image, and then photocopied.
Similarly, existing web pages may be used by taking a screenshot of the page, and then whiting out the existing content, replacing it with new content on the computer or on paper.
Taking the tracing technique further, gestures can be indicated by taking photos of your hands in the desired gesture positions, and tracing the photos. These gestures can be copied and pasted as needed. Generic grasping and manipulating gestures can be combined with other traced objects to create entirely new scenes.
If tracings are ultimately drawn in black, light-gray arrows can be used to indicate movement and manipulation.
Sometimes, an existing image of the scene being depicted can be clarified by highlighting parts of the image that need to be emphasized. For example, a person or a person holding an object to be manipulated can be traced and filled in with white to emphasize their actions.
Furthermore, existing images may be annotated as if they were augmented reality scenes.
I was impressed with the ability to create clear storyboard images of various scenes without the need to draw everything freehand. Hands and faces seem to be the hardest thing for me to draw, and I can definitely see how tracing reference images could help.